diff options
| author | Thomas Ulmer <thomasmulmer02@gmail.com> | 2025-12-12 09:28:42 -0800 |
|---|---|---|
| committer | Thomas Ulmer <thomasmulmer02@gmail.com> | 2025-12-12 09:28:42 -0800 |
| commit | 151c8a4565d7b24871e75d9b58cf074adf11dd74 (patch) | |
| tree | fb65e8ca7ecfb02f9a7c78a21ab89a44fe5e8e8f | |
| parent | aa57db3d2b66e74f2d6bf753daef87b44530c22a (diff) | |
no picom/opacity
| -rw-r--r-- | alacritty/alacritty.toml | 2 | ||||
| -rw-r--r-- | picom/picom.conf | 292 |
2 files changed, 1 insertions, 293 deletions
diff --git a/alacritty/alacritty.toml b/alacritty/alacritty.toml index 671cc5f..72e4f07 100644 --- a/alacritty/alacritty.toml +++ b/alacritty/alacritty.toml @@ -31,7 +31,7 @@ cyan = '#73FBF1' white = '#FEFEF8' [window] -opacity = 0.7 +opacity = 1 # Vi mode [[keyboard.bindings]] diff --git a/picom/picom.conf b/picom/picom.conf deleted file mode 100644 index 77d80f8..0000000 --- a/picom/picom.conf +++ /dev/null @@ -1,292 +0,0 @@ -################################# -# Shadows # -################################# - -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, -# unless explicitly requested using the wintypes option. -# -# Can be set per-window using rules. -# -# Default: false -shadow = false; - -# The blur radius for shadows, in pixels. -# -# Default: 12 -shadow-radius = 7; - -# The opacity of shadows. -# -# Range: 0.0 - 1.0 -# Default: 0.75 -# shadow-opacity = .75 - -# The left offset for shadows, in pixels. -# -# Default: -15 -shadow-offset-x = -7; - -# The top offset for shadows, in pixels. -# -# Default: -15 -shadow-offset-y = -7; - -# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE". -# -# Default: #000000 -# shadow-color = "#000000" - -# Crop shadow of a window fully on a particular monitor to that monitor. This is -# currently implemented using the X RandR extension. -# -# Default: false -# crop-shadow-to-monitor = false - - -################################# -# Fading # -################################# - -# Fade windows in/out when opening/closing and when opacity changes, -# unless no-fading-openclose is used. Can be set per-window using rules. -# -# Default: false -fading = false; - -# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -fade-in-step = 0.03; - -# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -fade-out-step = 0.03; - -# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 - -# Do not fade on window open/close. -no-fading-openclose = true - -# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. -no-fading-destroyed-argb = true - - -################################# -# Transparency / Opacity # -################################# - -# Opacity of window titlebars and borders. -# -# Range: 0.1 - 1.0 -# Default: 1.0 (disabled) -frame-opacity = 1.0; - -# Use fixed inactive dim value, instead of adjusting according to window opacity. -# -# Default: false -# inactive-dim-fixed = true - -################################# -# Corners # -################################# - -# Sets the radius of rounded window corners. When > 0, the compositor will -# round the corners of windows. Does not interact well with -# `transparent-clipping`. -# -# Default: 0 (disabled) -corner-radius = 0 - -################################# -# Blur # -################################# - -# Parameters for background blurring, see BLUR section in the man page for more information. -# blur-method = -# blur-size = 12 -# -# blur-deviation = false -# -# blur-strength = 5 - -# Blur background of semi-transparent / ARGB windows. -# Can be set per-window using rules. -# -# Default: false -# blur-background = false - -# Blur background of windows when the window frame is not opaque. -# Implies: -# blur-background -# -# Default: false -# blur-background-frame = false - -# Use fixed blur strength rather than adjusting according to window opacity. -# -# Default: false -# blur-background-fixed = false - - -# Specify the blur convolution kernel, with the following format: -# example: -# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; -# Can also be a pre-defined kernel, see the man page. -# -# Default: "" -blur-kern = "3x3box"; - -################################# -# General Settings # -################################# - -# Enable remote control via D-Bus. See the man page for more details. -# -# Default: false -# dbus = true - -# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. -# daemon = false - -# Specify the backend to use: `xrender`, `glx`, or `egl`. -# -# Default: "xrender" -backend = "xrender" - -# Use higher precision during rendering, and apply dither when presenting the -# rendered screen. Reduces banding artifacts, but may cause performance -# degradation. Only works with OpenGL. -dithered-present = false; - -# Enable/disable VSync. -# -# Default: false -vsync = true; - -# Try to detect windows with rounded corners and don't consider them -# shaped windows. The accuracy is not very high, unfortunately. -# -# Has nothing to do with `corner-radius`. -# -# Default: false -detect-rounded-corners = true; - -# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. -# -# Default: false -detect-client-opacity = true; - -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate, -# provided that the WM supports it. -# -# Default: false -# use-ewmh-active-win = false - -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. -# -# Default: false -# unredir-if-possible = false - -# Delay before unredirecting the window, in milliseconds. -# -# Default: 0. -# unredir-if-possible-delay = 0 - -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows -# in the same group focused at the same time. -# -# Default: false -detect-transient = true; - -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. This usually means windows from the same application -# will be considered focused or unfocused at the same time. -# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. -# -# Default: false -# detect-client-leader = false - -# Use of damage information for rendering. This cause the only the part of the -# screen that has actually changed to be redrawn, instead of the whole screen -# every time. Should improve performance. -# -# Default: false -use-damage = true; - -# Use X Sync fence to wait for the completion of rendering of other windows, -# before using their content to render the current screen. -# -# Required for explicit sync drivers, such as nvidia. -# -# Default: false -# xrender-sync-fence = false - -# GLX backend: Use specified GLSL fragment shader for rendering window -# contents. Read the man page for a detailed explanation of the interface. -# -# Can be set per-window using rules. -# -# window-shader-fg = "default" - -# Force all windows to be painted with blending. Useful if you -# have a `window-shader-fg` that could turn opaque pixels transparent. -# -# Default: false -# force-win-blend = false - -# Do not use EWMH to detect fullscreen windows. -# Reverts to checking if a window is fullscreen based only on its size and coordinates. -# -# Default: false -# no-ewmh-fullscreen = false - -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. -# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. -# -# Default: 1.0 (disabled) -# max-brightness = 1.0 - -# Make transparent windows clip other windows like non-transparent windows do, -# instead of blending on top of them. e.g. placing a transparent window on top -# of another window will cut a "hole" in that window, and show the desktop background -# underneath. -# -# Default: false -# transparent-clipping = false - -# Set the log level. Possible values are: -# "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case insensitive. -# If using the "TRACE" log level, it's better to log into a file -# using *--log-file*, since it can generate a huge stream of logs. -# -# Default: "warn" -# log-level = "warn"; - -# Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. -# When setting this option from the config file, it is recommended to use an absolute path. -# -# log-file = "/path/to/your/log/file" - -# Write process ID to a file. -# write-pid-path = "/path/to/your/log/file" - -# Rule-based per-window options. -# -# See WINDOW RULES section in the man page for how these work. -rules: () - -# `@include` directive can be used to include additional configuration files. -# Relative paths are search either in the parent of this configuration file -# (when the configuration is loaded through a symlink, the symlink will be -# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`. -# -# @include "extra.conf" |
