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authorThomas Ulmer <thomasmulmer02@gmail.com>2025-12-12 09:28:42 -0800
committerThomas Ulmer <thomasmulmer02@gmail.com>2025-12-12 09:28:42 -0800
commit151c8a4565d7b24871e75d9b58cf074adf11dd74 (patch)
treefb65e8ca7ecfb02f9a7c78a21ab89a44fe5e8e8f /picom/picom.conf
parentaa57db3d2b66e74f2d6bf753daef87b44530c22a (diff)
no picom/opacity
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-#################################
-# Shadows #
-#################################
-
-# Enabled client-side shadows on windows. Note desktop windows
-# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
-# unless explicitly requested using the wintypes option.
-#
-# Can be set per-window using rules.
-#
-# Default: false
-shadow = false;
-
-# The blur radius for shadows, in pixels.
-#
-# Default: 12
-shadow-radius = 7;
-
-# The opacity of shadows.
-#
-# Range: 0.0 - 1.0
-# Default: 0.75
-# shadow-opacity = .75
-
-# The left offset for shadows, in pixels.
-#
-# Default: -15
-shadow-offset-x = -7;
-
-# The top offset for shadows, in pixels.
-#
-# Default: -15
-shadow-offset-y = -7;
-
-# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
-#
-# Default: #000000
-# shadow-color = "#000000"
-
-# Crop shadow of a window fully on a particular monitor to that monitor. This is
-# currently implemented using the X RandR extension.
-#
-# Default: false
-# crop-shadow-to-monitor = false
-
-
-#################################
-# Fading #
-#################################
-
-# Fade windows in/out when opening/closing and when opacity changes,
-# unless no-fading-openclose is used. Can be set per-window using rules.
-#
-# Default: false
-fading = false;
-
-# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
-fade-in-step = 0.03;
-
-# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
-fade-out-step = 0.03;
-
-# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
-# fade-delta = 10
-
-# Do not fade on window open/close.
-no-fading-openclose = true
-
-# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
-no-fading-destroyed-argb = true
-
-
-#################################
-# Transparency / Opacity #
-#################################
-
-# Opacity of window titlebars and borders.
-#
-# Range: 0.1 - 1.0
-# Default: 1.0 (disabled)
-frame-opacity = 1.0;
-
-# Use fixed inactive dim value, instead of adjusting according to window opacity.
-#
-# Default: false
-# inactive-dim-fixed = true
-
-#################################
-# Corners #
-#################################
-
-# Sets the radius of rounded window corners. When > 0, the compositor will
-# round the corners of windows. Does not interact well with
-# `transparent-clipping`.
-#
-# Default: 0 (disabled)
-corner-radius = 0
-
-#################################
-# Blur #
-#################################
-
-# Parameters for background blurring, see BLUR section in the man page for more information.
-# blur-method =
-# blur-size = 12
-#
-# blur-deviation = false
-#
-# blur-strength = 5
-
-# Blur background of semi-transparent / ARGB windows.
-# Can be set per-window using rules.
-#
-# Default: false
-# blur-background = false
-
-# Blur background of windows when the window frame is not opaque.
-# Implies:
-# blur-background
-#
-# Default: false
-# blur-background-frame = false
-
-# Use fixed blur strength rather than adjusting according to window opacity.
-#
-# Default: false
-# blur-background-fixed = false
-
-
-# Specify the blur convolution kernel, with the following format:
-# example:
-# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
-# Can also be a pre-defined kernel, see the man page.
-#
-# Default: ""
-blur-kern = "3x3box";
-
-#################################
-# General Settings #
-#################################
-
-# Enable remote control via D-Bus. See the man page for more details.
-#
-# Default: false
-# dbus = true
-
-# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
-# daemon = false
-
-# Specify the backend to use: `xrender`, `glx`, or `egl`.
-#
-# Default: "xrender"
-backend = "xrender"
-
-# Use higher precision during rendering, and apply dither when presenting the
-# rendered screen. Reduces banding artifacts, but may cause performance
-# degradation. Only works with OpenGL.
-dithered-present = false;
-
-# Enable/disable VSync.
-#
-# Default: false
-vsync = true;
-
-# Try to detect windows with rounded corners and don't consider them
-# shaped windows. The accuracy is not very high, unfortunately.
-#
-# Has nothing to do with `corner-radius`.
-#
-# Default: false
-detect-rounded-corners = true;
-
-# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
-# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
-#
-# Default: false
-detect-client-opacity = true;
-
-# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
-# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
-# provided that the WM supports it.
-#
-# Default: false
-# use-ewmh-active-win = false
-
-# Unredirect all windows if a full-screen opaque window is detected,
-# to maximize performance for full-screen windows. Known to cause flickering
-# when redirecting/unredirecting windows.
-#
-# Default: false
-# unredir-if-possible = false
-
-# Delay before unredirecting the window, in milliseconds.
-#
-# Default: 0.
-# unredir-if-possible-delay = 0
-
-# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
-# in the same group focused at the same time.
-#
-# Default: false
-detect-transient = true;
-
-# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
-# group focused at the same time. This usually means windows from the same application
-# will be considered focused or unfocused at the same time.
-# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
-#
-# Default: false
-# detect-client-leader = false
-
-# Use of damage information for rendering. This cause the only the part of the
-# screen that has actually changed to be redrawn, instead of the whole screen
-# every time. Should improve performance.
-#
-# Default: false
-use-damage = true;
-
-# Use X Sync fence to wait for the completion of rendering of other windows,
-# before using their content to render the current screen.
-#
-# Required for explicit sync drivers, such as nvidia.
-#
-# Default: false
-# xrender-sync-fence = false
-
-# GLX backend: Use specified GLSL fragment shader for rendering window
-# contents. Read the man page for a detailed explanation of the interface.
-#
-# Can be set per-window using rules.
-#
-# window-shader-fg = "default"
-
-# Force all windows to be painted with blending. Useful if you
-# have a `window-shader-fg` that could turn opaque pixels transparent.
-#
-# Default: false
-# force-win-blend = false
-
-# Do not use EWMH to detect fullscreen windows.
-# Reverts to checking if a window is fullscreen based only on its size and coordinates.
-#
-# Default: false
-# no-ewmh-fullscreen = false
-
-# Dimming bright windows so their brightness doesn't exceed this set value.
-# Brightness of a window is estimated by averaging all pixels in the window,
-# so this could comes with a performance hit.
-# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
-#
-# Default: 1.0 (disabled)
-# max-brightness = 1.0
-
-# Make transparent windows clip other windows like non-transparent windows do,
-# instead of blending on top of them. e.g. placing a transparent window on top
-# of another window will cut a "hole" in that window, and show the desktop background
-# underneath.
-#
-# Default: false
-# transparent-clipping = false
-
-# Set the log level. Possible values are:
-# "trace", "debug", "info", "warn", "error"
-# in increasing level of importance. Case insensitive.
-# If using the "TRACE" log level, it's better to log into a file
-# using *--log-file*, since it can generate a huge stream of logs.
-#
-# Default: "warn"
-# log-level = "warn";
-
-# Set the log file.
-# If *--log-file* is never specified, logs will be written to stderr.
-# Otherwise, logs will to written to the given file, though some of the early
-# logs might still be written to the stderr.
-# When setting this option from the config file, it is recommended to use an absolute path.
-#
-# log-file = "/path/to/your/log/file"
-
-# Write process ID to a file.
-# write-pid-path = "/path/to/your/log/file"
-
-# Rule-based per-window options.
-#
-# See WINDOW RULES section in the man page for how these work.
-rules: ()
-
-# `@include` directive can be used to include additional configuration files.
-# Relative paths are search either in the parent of this configuration file
-# (when the configuration is loaded through a symlink, the symlink will be
-# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
-#
-# @include "extra.conf"